My focus during the piece was to approach lighting using photographer's laws of light rather than a painters.
How a camera over-exposes lighting or readjusts itself to different lighting situations.
as for character design, I wanted to keep it simple by segmenting the armor and gear the same way an MMO concept artist would. Each piece of armor is individualized (ie - pauldrons, robe, helm etc...)
The character is deliberately generic - I aimed for "cool looking" rather than portraying personality to any great degree.
No comments:
Post a Comment